Obscuritus.ca A nerd making a nerdy blog

Drugs!

All the most important parts of Shadowrun involve selling your soul, whether it's Drugs, Essence, Spirit Pacts, or Plain Old Corporations, it should be easy.

So Drugs should all have:

A Health Obstacle, an Effect, and a Crash, depending on the drug itself.

Some Examples:

Long Haul: Ob 5 Effect: Don't sleep for 4 days Crash: sleep for a number of days equal to the margain of failure on the health test (you can wake for short periods to eat and drink, but you crash immediately afterward)

Cram: Ob 7 Effect: +1 Speed and Speed rooted tests, and +1D to Reflexes (as per Adept reflexes), Crash: take a wound equal to your margain of failure on the health test.

Jazz: Ob 5 +1 Speed and Speed rooted tests, and +1D to Reflexes (as per Adept reflexes), Crash: tax Speed and Per by the margain of failure on the Health test.